OwlCyberSecurity - MANAGER
Edit File: index.html
<!DOCTYPE html> <html lang="en-us"> <head> <meta charset="utf-8"> <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> <title>Unity WebGL Player | FolklorES Coloring Game - Teste</title> </head> <body style="text-align: center"> <canvas id="unity-canvas" width=800 height=600 style="width: 800px; height: 600px; background: #FFFFFF"></canvas> <script src="Build/v1.loader.js"></script> <script> if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) { // Mobile device style: fill the whole browser client area with the game canvas: var meta = document.createElement('meta'); meta.name = 'viewport'; meta.content = 'width=device-width, height=device-height, initial-scale=1.0, user-scalable=no, shrink-to-fit=yes'; document.getElementsByTagName('head')[0].appendChild(meta); } createUnityInstance(document.querySelector("#unity-canvas"), { dataUrl: "Build/v1.data", frameworkUrl: "Build/v1.framework.js", codeUrl: "Build/v1.wasm", streamingAssetsUrl: "StreamingAssets", companyName: "DefaultCompany", productName: "FolklorES Coloring Game - Teste", productVersion: "1.0", // matchWebGLToCanvasSize: false, // Uncomment this to separately control WebGL canvas render size and DOM element size. // devicePixelRatio: 1, // Uncomment this to override low DPI rendering on high DPI displays. }); </script> </body> </html>