OwlCyberSecurity - MANAGER
Edit File: index.html
<!DOCTYPE html> <html lang="en-us"> <head> <meta charset="utf-8"> <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no"> <title>Kawaii Kitty Cat Girl Dress Up Game</title> <link rel="shortcut icon" href="favicon.ico"> <script src="vunit.js"></script> <style> html { box-sizing: border-box; } *, *:before, *:after { box-sizing: inherit; } body { width: 100%; height: 100%; margin: 0; background: #444; } canvas { width: 100%; height: 100%; display: block; } </style> <!-- Instantiate vUnit.js passing a CSSMap with properties you want to play with --> <script> new vUnit({ CSSMap: { '.vh_height': { property: 'height', reference: 'vh' }, '.vh_width': { property: 'width', reference: 'vw' }, }, }).init(); </script> <!-- WeeGoo ads -----------------------------------------------------> <script type="text/javascript" async> !function(e,t){a=e.createElement("script"),m=e.getElementsByTagName("script")[0],a.async=1,a.src=t,m.parentNode.insertBefore(a,m)}(document,"https://universal.wgplayer.com/tag/?lh="+window.location.hostname+"&wp="+window.location.pathname+"&ws="+window.location.search); </script> <!-------------------------------------------------------------------> </head> <body> <div id="gameContainer"> <canvas id="unityCanvas" class="vh_height100 vh_width100"></canvas> <script src="Build/build-v7.loader.js"></script> <script> createUnityInstance(document.querySelector("#unityCanvas"), { dataUrl: "Build/build-v7.data", frameworkUrl: "Build/build-v7.framework.js", codeUrl: "Build/build-v7.wasm", streamingAssetsUrl: "StreamingAssets", companyName: "Kawaii Games", productName: "Kawaii Kitty Cat Girl Dress Up Game", productVersion: "1", }) </script> </div> </body> </html>