OwlCyberSecurity - MANAGER
Edit File: index.html
<!DOCTYPE html> <html lang="en-us"> <head> <script type="text/javascript" async>!function(e,t){a=e.createElement("script"),m=e.getElementsByTagName("script")[0],a.async=1,a.src=t,m.parentNode.insertBefore(a,m)}(document,"https://universal.wgplayer.com/tag/?lh="+window.location.hostname+"&wp="+window.location.pathname+"&ws="+window.location.search);</script> <meta charset="utf-8"> <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no"> <title>Multifaces Avatar Maker</title> <link rel="shortcut icon" href="favicon.ico"> <script src="vunit.js"></script> <style> html { box-sizing: border-box; } *, *:before, *:after { box-sizing: inherit; } body { width: 100%; height: 100%; margin: 0; background: white; } canvas { width: 100%; height: 100%; display: block; } #loading-cover { position: absolute; top: 0; left: 0; width: 100%; height: 100%; display: flex; justify-content: center; align-items: center; } #unity-loading-bar { flex: 1 1 auto; display: flex; flex-direction: column; justify-content: center; align-items: center; } #unity-progress-bar-empty { width: 80%; height: 24px; margin: 10px 20px 20px 10px; text-align: left; border: 1px solid white; padding: 2px; } #unity-progress-bar-full { width: 0%; height: 100%; background: white; } .light #unity-progress-bar-empty { border-color: lightgray; } .light #unity-progress-bar-full { background: #FF0097; } .spinner, .spinner:after { border-radius: 50%; width: 5em; height: 5em; } .spinner { margin: 10px; font-size: 10px; position: relative; text-indent: -9999em; border-top: 1.1em solid rgba(255, 255, 255, 0.2); border-right: 1.1em solid rgba(255, 255, 255, 0.2); border-bottom: 1.1em solid rgba(255, 255, 255, 0.2); border-left: 1.1em solid #ffffff; transform: translateZ(0); animation: spinner-spin 1.1s infinite linear; } @keyframes spinner-spin { 0% { transform: rotate(0deg); } 100% { transform: rotate(360deg); } } </style> <!-- Instantiate vUnit.js passing a CSSMap with properties you want to play with --> <script> new vUnit({ CSSMap: { '.vh_height': { property: 'height', reference: 'vh' }, '.vh_width': { property: 'width', reference: 'vw' }, }, }).init(); </script> <!-- WeeGoo ads -----------------------------------------------------> <script type="text/javascript" async> !function(e,t){a=e.createElement("script"),m=e.getElementsByTagName("script")[0],a.async=1,a.src=t,m.parentNode.insertBefore(a,m)}(document,"https://universal.wgplayer.com/tag/?lh="+window.location.hostname+"&wp="+window.location.pathname+"&ws="+window.location.search); </script> <!-------------------------------------------------------------------> </head> <body class="light"> <div id="gameContainer"> <canvas id="unityCanvas" class="vh_height100 vh_width100"></canvas> <script src="Build/118.loader.js"></script> </div> <div id="loading-cover"> <div id="unity-loading-bar"> <div id="unity-progress-bar-empty" style="display: none;"> <div id="unity-progress-bar-full"></div> </div> <div class="spinner"></div> </div> </div> <script> const loadingCover = document.querySelector("#loading-cover"); const progressBarEmpty = document.querySelector("#unity-progress-bar-empty"); const progressBarFull = document.querySelector("#unity-progress-bar-full"); const spinner = document.querySelector('.spinner'); var gameInstance; createUnityInstance(document.querySelector("#unityCanvas"), { dataUrl: "Build/118.data.gz", frameworkUrl: "Build/118.framework.js.gz", codeUrl: "Build/118.wasm.gz", streamingAssetsUrl: "StreamingAssets", companyName: "Kawaii Games", productName: "Multifaces Avatar Maker", productVersion: "2", }, (progress) => { spinner.style.display = "none"; progressBarEmpty.style.display = ""; progressBarFull.style.width = `${100 * progress}%`; }).then(function (game) { loadingCover.style.display = "none"; gameInstance = game; }).catch((message) => { alert(message); }); </script> </body> </html>