OwlCyberSecurity - MANAGER
Edit File: index.html
<!doctype html> <html lang = "en"> <head> <meta charset = "UTF-8"></meta> <meta name = "mobile-web-app-capable" content = "yes"></meta> <meta name = "viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no"></meta> <script src = "lib/phaser.min.js"></script> <script src = "lib/canvas-to-blob.js"></script> <script src = "lib/FileSaver.js"></script> <script src = "scripts/colors.js"></script> <script src = "scripts/boot.js"></script> <script src = "scripts/preload.js"></script> <script src = "scripts/titlescreen.js"></script> <script src = "scripts/dressup.js"></script> <style> body{margin: 0px;} </style> <script> var adPlaying = false; window["GD_OPTIONS"] = { "gameId": "dffc00f84cc542ca95c7f00fdc26b9be", "advertisementSettings": { "debug": false, "autoplay": false, "locale": "en", }, "onEvent": function(event) { switch (event.name) { case "SDK_GAME_START": // advertisement done, resume game logic and unmute audio game.sound.mute = false; break; case "SDK_GAME_PAUSE": // pause game logic / mute audio game.sound.mute = true; break; } }, }; (function(d, s, id) { var js, fjs = d.getElementsByTagName(s)[0]; if (d.getElementById(id)) return; js = d.createElement(s); js.id = id; js.src = 'https://html5.api.gamedistribution.com/main.min.js'; fjs.parentNode.insertBefore(js, fjs); }(document, 'script', 'gamedistribution-jssdk')); </script> <script> var game; (function() { game = new Phaser.Game(960,540,Phaser.AUTO,'game'); game.preserveDrawingBuffer = true; //add states game.state.add("Boot",boot); game.state.add("Preload",preload); game.state.add("TitleScreen",titleScreen); game.state.add("DressUp",dressup); //start boot state game.state.start("Boot"); } )(); function preventBehavior(e) { e.preventDefault(); }; document.addEventListener("touchmove",preventBehavior,false); </script> </head> </html>